Ticket To Ride Marklin 


Finally got around to playing this today. It's a great improvement from the original Ticket To Ride. With the edition of passengers, it makes the game that much more fun! Still not sure if there is a good or bad strategy to playing this game.

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FDG 2011 

Finished the submission for ACM Foundations Of Digital Games 2011. This year we entered the RTSS (real time sensory substitution) stuff for the kinect. I think it's pretty interesting work. We shall see what the judges think. I hope it gets accepted. This year's conference is in France!

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MoveOnPC 

Google Code MoveOnPC


I have been playing around with the Playstation Move controller thanks to the MoveOnPC project.

I interested in both the motion capture and the haptic capabilities of it. The haptic (rumble) in this controller is way better than the wiimotes. With an intensity level of 0-255 the rumble can be varied, unlike the WiiMote that has to have it either on or off.

The mo-cap piece is a little different. It seems to work thanks to OpenCV, however I am getting crashes in blob detection. I hope to figure that out soon. Right now I can get the move bulb to show up, but as soon as I try to detect a circle it crashes. I need to be able to find various circles within the ps3 eye camera to determine distance from the camera as well as x and y coordinates.


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Swan Lake 


This morning we met Bob and went out to Swan Lake. We were hoping to see some bald eagles, but they decided to not show up. We did see a bunch of swans, ducks, a hawk and some geese!

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SuperDots3000 


Finally finished my entry into the UNR Windows Mobile 7 App contest. I am unsure what they are looking for or what the other entries are. It was pretty easy to develop this XNA game, however getting the environment setup was a pain. I have very few machines that support DirectX 10, which is needed to run the simulator.

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