Finally got around to playing this today. It's a great improvement from the original Ticket To Ride. With the edition of passengers, it makes the game that much more fun! Still not sure if there is a good or bad strategy to playing this game.
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Finished the submission for ACM Foundations Of Digital Games 2011. This year we entered the RTSS (real time sensory substitution) stuff for the kinect. I think it's pretty interesting work. We shall see what the judges think. I hope it gets accepted. This year's conference is in France!
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Google Code MoveOnPC
I have been playing around with the Playstation Move controller thanks to the MoveOnPC project.
I interested in both the motion capture and the haptic capabilities of it. The haptic (rumble) in this controller is way better than the wiimotes. With an intensity level of 0-255 the rumble can be varied, unlike the WiiMote that has to have it either on or off.
The mo-cap piece is a little different. It seems to work thanks to OpenCV, however I am getting crashes in blob detection. I hope to figure that out soon. Right now I can get the move bulb to show up, but as soon as I try to detect a circle it crashes. I need to be able to find various circles within the ps3 eye camera to determine distance from the camera as well as x and y coordinates.
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This morning we met Bob and went out to Swan Lake. We were hoping to see some bald eagles, but they decided to not show up. We did see a bunch of swans, ducks, a hawk and some geese!
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Finally finished my entry into the UNR Windows Mobile 7 App contest. I am unsure what they are looking for or what the other entries are. It was pretty easy to develop this XNA game, however getting the environment setup was a pain. I have very few machines that support DirectX 10, which is needed to run the simulator.
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